Overview
Some lessons can only be learned by experience.
These trial-and-error lessons, however, can be expensive...and
sometimes painful! Fortunately, computers can be programmed
to provide the opportunity to learn from simulated experience
without having to deal with some of the disadvantages of
experiential learning.
There are three different activities for this particular
lesson. Activity one demonstrates the impact of different
lifestyle choices. Lesson two shows what foods are healthier than
others. While lesson three lets you play doctor and diagnose
different diseases.
Activities
(may take a while to load, please be
patient)
1) Inheritance
- In this lesson you will be given the
opportunity to engage in a simulation designed to give you
practice in making lifestyle decisions affecting your health and
well-being.
The activity developed for this lesson, "The
Inheritance", is not a perfect imitation of life; it has its
limitations. These limitations are usually seen in some of
the "rules" of the game. For example, there
is an opportunity in this simulation to "get married",
however you may not do so until you have a job! Naturally,
this is not true in life. Unemployed people get married all
the time in real life. But for the sake of simplicity, the
author has included this non-true-to-life rule. While it is
impossible to build a simulation that imitates life perfectly,
research has demonstrated the ability of simulated experiences to
significantly improve student performance.
2) Diet
- Pick what foods are unhealthy
3) Diagnosis
- Play doctor and diagnose patients that have diseases related to
lifestyle choices. There are five cases and if you need help here
are the diseases to choose from: diabetes
(non-insulin dependent, type II diabetes), coronary artery
disease, hepatitis, pancreatitis, hypoparathyroidism.
Answers and explanations are in the teachers pages.
Good luck!